]> Philipp Seifried / Portfolio / 2006

Philipp Seifried, portfolio

I am a media designer and developer living in Vienna, Austria. My work includes both projects that are highly technical in nature and projects that focus on aesthetics and visual appeal, but I am most in my element when I can work on tasks that incorporate both ends of the spectrum.

contact information:

Philipp Seifried
Webgasse 39/1/13
A-1060 Vienna
phone: +43 699 122 878 55
mail: contact@philippseifried.com

eight projects:
Über Förderung
Particle Casting
Archiquarium
Repeat While True
Drifts
Papermint
Neben der Arbeit
Universal Edition
Über Förderung

A fast 3 minute motion graphics film on the subject of education, produced for the Austrian Green Party for the National Assembly elections in 2006. The film was produced with the same team that worked on "Neben der Arbeit" and will be shown at events related to the Green election campaign all over Austria throughout the year.

Über Förderung

Slides:
1   2   3   4        view video! (Quicktime, ~26MB)

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Drifts

A popular, viral-like casual Flash game, designed and written in winter 2005. From December 2005 to April 2006, Drifts has registered more than 400.000 pageviews (around 200.000 of which were registered in the first four weeks after the game went online). During this time, it was played more than one million times, as evident through the number of times the highscore script has been executed. It was linked from large online publications, such as Computer Bild Deutschland, PC WELT, British tv station Channel 4 and Wired Blogs.

I completed all steps in the production of Drifts myself, from the initial design to the composition and performance of the musical score. A polished offline version of Drifts is currently in production, to be released as a commercial product in fall 2007.

Drifts

Slides:
1   2   3   4        go to game site!

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Particle Casting

My thesis work at the University of Applied Science FH Joanneum plays with the idealised notion of realism in 3D computer graphics, by taking a completely different approach: instead of tracing the path of rays of light, my Particle Caster produces images by following the trajectories of particles, which may be influenced by the same forces used in the particle systems of commercial 3D animation software.

This modification of the raytracing algorithm results in non-linearly projected, warped and distorted images, as shown in a video presentation produced with a prototypical Particle Caster, which was implemented in Java. The Particle Casting thesis work is nominated for this year's Joanneum Award for outstanding thesis papers.

Particle Casting

Slides:
1   2   3   4        view video! (Quicktime, ~23MB)

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Papermint

A working offline prototype for Avaloop's massively multiplayer chat environment "Papermint" was coded completely from scratch from fall 2004 to spring 2005. The client application utilises the JOGL OpenGL bindings in Java. Its features include a type rendering engine, particle and atmospheric effects, a non-linear animation system based on morph-targets and a map editor.

Papermint

Slides:
1   2   3        view video! (Quicktime, ~4MB)

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Archiquarium

For the Ars Electronica Festival in 2004, I worked with the Futurelab on an installation for permanent exhibition at the Ars Electronica Center in Linz. A diagram compiled by Gerhard Dirmoser presents a structured overview of 8000 artists, texts, projects and contributions to the Ars Electronica's 25 year history. Equipped with PDAs, visitors can examine thousands of entries in the diagram by moving the devices over hotspots marked by RFID tags. They can then put down the PDAs at two docking stations, causing the collected data to be transferred to large touchscreens, where it can be studied in more detail and cross-referenced with the complete Ars Electronica database.

For this project, I contributed to the Futurelab's interaction design. I also produced the complete screen design, sound design and all client-side code, written in combinations of Director, Flash and XHTML/JavaScript. In addition, I created an instructional animation, displayed as a screensaver at the docking stations.

Archiquarium

Slides:
1   2   3   4   5   6  

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Neben der Arbeit

A four minute animation film, comissioned by the EU initiative EQUAL. The film was produced by Joachim Techt, Patrick Sturm and myself, with additional illustration work by Gernot Weinhandl. More than 80 distinct illustrations provide for a light-hearted high-speed associative monologue about the integration of immigrants, handicapped people, women and long-term unemployed at the work-place.

The film was produced to serve as an introduction at a conference. Later on it gained popularity as a QuickTime movie, viewed online by tens of thousands of visitors. In 2005, "Neben der Arbeit" won the short film contest "Shorts on Screen", held by Austrian national television ORF, in the category "overall winner" and was displayed in several independent cinemas and film festivals.

Neben der Arbeit

Slides:
1   2   3   4        view video! (Quicktime, ~26MB)

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Repeat While True

RepeatWhileTrue is my online playground and repository for artistic explorations and experiments in the field of computational art. A number of projects blur the distinction between art and code, by using generative algorithms to produce music, paintings, animations and interactive applets.

Some of the works exhibited at RepeatWhileTrue have been on public display: The experimental animation Selbstähnlichkeit was publicly shown in the Kunsttaxis, cabs equipped with DVD Players, in Graz throughout the city's year as European Cultural Capitol, 2003. CellShades won the category "overall winner" at Austrian youth computing competition Netdays in 2002. A previous version of RepeatWhileTrue itself was displayed in the book "Websites" published by German Feyerabend Verlag in 2004.

RepeatWhileTrue

Slides:
1   2   3   4        go to site!

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Universal Edition

A complete redesign of the website of renowned music publisher Universal Edition. The produced designs were adapted to suit the template system of an undocumented third party CMS, which had been used to create the company's previous website. In the course of the past 4 years, the site has grown from an initial four main sections to nine, and other modifications such as drop-down menus have been worked into it on request by the client.

Universal Edition

Slides:
1   2   3   4        go to site!

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