philippseifried.com
From the monthly archives: August 2011
Between 2008 and early 2010, we must have played around 500 hours of the balloon battle mode of Super Mario Kart (the GameCube version) at the bobblebrook office. We knew the ins & outs of every stage, discovered little-known bugs/features (such as the ability to shoot across low walls and plateaus if you’re [...]
The Objective-C/cocos2d ports of Drifts are our first foray into the world of iOS. They were originally released earlier this year (back in March). As this is our first iOS production, we were interested in learning what kind of measures produce what kind of effect on our sales, even more than making the biggest [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
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