In the first two tutorials of this series on dynamic audio in AS3, we’ve covered pretty much everything that Flash’s realtime sound API offers us. Let’s put all of it to use and benefit humankind by building a little app that will turn your voice into a horrible robot!
Basically, what we’re going to do [...]
In this second installment of my series of tutorials on dynamic sound in ActionScript, I’ll discuss the different parts of the sound API and show you how to extract single samples from a sound that’s in memory or coming from the microphone, as well as how to generate simple dynamic audio in real time.
As [...]
In this series of advanced ActionScript tutorials, I’ll give some practical examples on how to work with the sound API introduced in Flash Player 10 to process audio in real time (filtering, adding effects, etc.) or synthesize sound from scratch. My goal is to evolve this into a series of articles that starts at the [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
mail at philippseifried dot comArchives
- May 2012 (3)
- March 2012 (1)
- February 2012 (1)
- December 2011 (1)
- November 2011 (1)
- October 2011 (3)
- September 2011 (2)
- August 2011 (2)
- July 2011 (3)
Categories
- Apps (1)
- Articles (16)
- AS3 (6)
- Audio (5)
- Business (5)
- Game Design (1)
- General Programming (1)
- Graphic Effects (3)
- iOS (6)
- Processing (1)
- Tutorials (9)
- Toys (1)
- Uncategorized (1)


