After you’ve developed in Unity for a while, you’ll be well aware that MonoBehaviour’s Start() will be used for initialization and Update() will be called once per frame. I found that I started erasing the two comment lines that point this out from new classes, so I looked for a way to change Unity’s C# [...]
Throughout this series, we’ve been converting sample data ByteArrays to and from Vector.<Number>s and any audio processing that we’ve done, we did on these Vectors. While it’s clear that working on Vectors is more comfortable than directly accessing ByteArrays (what with having to explicitly set a ByteArray’s position in order to access a random element [...]
Shameless PlugCheck out my 80s cartoon space operetta "Ace Ferrara And The Dino Menace"!