This isn’t much of a how-to. I don’t know much about LED cubes, so I can’t offer help with whatever technology you may be working on. It’s more of an outline of the steps I took to get Unity to work with one of these things.
I recently spent a weekend building a 3D [...]
If you enjoy mobile games, you’ve seen the prompts that pop up after you’ve opened a game for a few times, asking you to rate it on the App Store. My game “Ace Ferrara And The Dino Menace” does this in a slightly different way, which turns out to be quite effective.
To give [...]
In MonoDevelop on Mac, I’ve noticed that the mouse cursor sometimes changes from the arrow to something else, like a vertical line, a different arrow, or similar. This seemingly happens at random, and for the longest time I didn’t know what it meant or how to change the cursor back.
Turns out this seems to [...]
Update: This add-in breaks with the new Monodevelop 4 that ships with Unity 4.3. However, Monodevelop 4 comes with a “duplicate line” function for which you can assign a shortcut in the key bindings in preferences.
This is one of those things that you don’t know you need until you have it, and the one [...]
Our goal for this article is to extend the SoundManager from part 6 with an architecture that lets us set up a chain of effects devices. Again, I’m not aiming for production-ready code, but for a simple and illustrative set of classes [...]
After you’ve developed in Unity for a while, you’ll be well aware that MonoBehaviour’s Start() will be used for initialization and Update() will be called once per frame. I found that I started erasing the two comment lines that point this out from new classes, so I looked for a way to change Unity’s C# [...]
Throughout this series, we’ve been converting sample data ByteArrays to and from Vector.<Number>s and any audio processing that we’ve done, we did on these Vectors. While it’s clear that working on Vectors is more comfortable than directly accessing ByteArrays (what with having to explicitly set a ByteArray’s position in order to access a random element [...]
In this part of my series on dynamic audio in ActionScript, we’ll discuss a simple sound manager that can seamlessly mix and string together different parts of a soundtrack, based on Flash 10′s sound API.
This will give us the ability to splice together musical pieces at runtime, which helps to conserve file size (think [...]
I’ve compiled a little cheatsheet containing most of the info from yesterday’s post on MonoDevelop tips and tricks. I’d still recommend reading the original article once, as it contains more detailed information, as well as a whole section on customizing the editor.
(Note: This was written in 2012 for the MonoDevelop version that came with Unity 3.5, but most tips are still applicable.)
When I learn a new platform that comes with a new IDE, new paradigms, a new API and a new programming language, the IDE is usually last on my list. Months after our first [...]
Shameless PlugCheck out my 80s cartoon space operetta "Ace Ferrara And The Dino Menace"!