Part three of my series on various things we learned about selling on the iOS App Store. (Part 1, part 2)
Don’t pay for AdMob clicks!
We’ve tried buying ads on AdMob for all three [...]
In part two of my series on lessons we learned about selling on the iOS App Store, I’ll focus on our experience with review sites. Again, this is not an exhaustive list of all the stuff you need to know, but rather a collection of things that eluded us when we published our first couple [...]
We’ve been releasing apps on the iOS App Store for about a year now and have three apps in the store (our games “Drifts” and “Coign of Vantage”, and a sandbox game / interactive toy named
If you’ve released an iOS app, you’ve probably carefully read the stories of developers who were burned by getting the wrong release date in the App Store and subsequently missing out on the new releases list. As we painfully learned with CellShades, there are still pitfalls to look out for in 2012. I’ll [...]
Last week, we released a new iPhone/iPad app named CellShades.
CellShades is an experimental little app, similar to “Cellular Automata“, in which you spill liquid which provides energy for cells to spawn and harvest. These cells follow a handful of very simple rules (such as that they will always [...]
[Update: Iain Peet pointed out that the definitions of “aliasing” and “anti-aliasing” in audio are more narrow than I thought when I wrote this post. Specifically, aliasing in audio refers to the artifacts you get when you shift or create frequencies beyond half the sample rate, and anti-aliasing refers to low-pass filtering audio signals in [...]
In part 3, we had a first look at creating audio effects in AS3 by processing microphone input with robot voice effects. One of the things we did was to create a so-called comb filter by adding a delayed version of the original signal to itself. We [...]
In the first two tutorials of this series on dynamic audio in AS3, we’ve covered pretty much everything that Flash’s realtime sound API offers us. Let’s put all of it to use and benefit humankind by building a little app that will turn your voice into a horrible robot!
Basically, what we’re going to do [...]
In this second installment of my series of tutorials on dynamic sound in ActionScript, I’ll discuss the different parts of the sound API and show you how to extract single samples from a sound that’s in memory or coming from the microphone, as well as how to generate simple dynamic audio in real time.
As [...]
In this series of advanced ActionScript tutorials, I’ll give some practical examples on how to work with the sound API introduced in Flash Player 10 to process audio in real time (filtering, adding effects, etc.) or synthesize sound from scratch. My goal is to evolve this into a series of articles that starts at the [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
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