philippseifried.com
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"Game Design"
Between 2008 and early 2010, we must have played around 500 hours of the balloon battle mode of Super Mario Kart (the GameCube version) at the bobblebrook office. We knew the ins & outs of every stage, discovered little-known bugs/features (such as the ability to shoot across low walls and plateaus if you’re [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
mail at philippseifried dot comArchives
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