philippseifried.com
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In my last post, I wrote about the importance of understanding how the decisions you make about modelling randomness can shape your game and sometimes leave unwanted artefacts in its gameplay. I’d like to linger on the topic of randomness for a bit and take a quick [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
mail at philippseifried dot comArchives
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