We recently completed a project which involved automatically creating heatmaps containing click data from a questionnaire. In this article I’ll discuss the details of how we generated these maps. Sample code will be given in Processing, but the concepts are applicable to any programming language/API that lets you manipulate [...]
Last week we took a look at how to create metaballs in Flash, now it’s time for another all-time classic: the specular bloom effect.
In the real world, blooming occurs because even a perfect lens can’t focus perfectly, causing adjacent parts of an image to bleed together. At normal light levels, this effect is [...]
In this tutorial, I’ll go over an easy technique to achieve a metaball style effect in Flash/AS3. The intended audience of this text are developers with an intermediate background in Actionscript, but the general procedure is very easy to understand and applicable to any other language/API that lets you perform image filtering (such as blurring [...]
About
I'm a Vienna-based media designer and developer. I co-founded bobblebrook, a small & cozy casual game studio (you should hire us!).
I like to write about interactive media, games and code and how they mingle.
You can e-mail me at:
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