Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Intel(R) HD Graphics Family (ID=0x126)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Laptopsicherung\Win\RedRiptide_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Laptopsicherung\Win\RedRiptide_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Laptopsicherung\Win\RedRiptide_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Laptopsicherung\Win\RedRiptide_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Laptopsicherung\Win\RedRiptide_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Laptopsicherung\Win\RedRiptide_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.091 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

Platform assembly: C:\Laptopsicherung\Win\RedRiptide_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Laptopsicherung\Win\RedRiptide_Data\Managed\System.dll (this message is harmless)
Setting the main camera Main Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Portrait detected...?
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentAspectRatio = 1.778646, wantedAspectRatio = 1.3333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 7.473540 ms
Setting the main camera Main Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Portrait detected...?
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

currentAspectRatio = 1.778646, wantedAspectRatio = 1.333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 804.
Total: 0.974577 ms (FindLiveObjects: 0.061167 ms CreateObjectMapping: 0.024631 ms MarkObjects: 0.247544 ms  DeleteObjects: 0.015599 ms)

Field: Field (FlowField)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Pool: GameManager (BulletPool)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying game
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

